1a - make NURBS sphere; scale x 3; translate (0,-5,0) 1b - make NURBS sphere; scale x 2; translate (0,+5,0) 1c - make NURBS sphere; scale x 2.5; translate sphere (0,+0.5,0) 2a - make NURBS cylinder; scale (0.25,2,0.25); translate (+3.75,+2.75,0); rotate (0,0,125) 2b - make NURBS cylinder; scale (0.25,2,0.25); translate (-3.75,+2.75,0); rotate (0,0,55) 3a - make NURBS plane; scale (20,0,20); translate (0,-8,0) 4a - make NURBS cone; scale (0.5,1,0.5); translate (0,5,1.9); rotate (90,0,0) 5a - make NURBS cylinder; scale (0.5,0.5,0.5); translate (5.5,4,0) 5b - make NURBS cylinder; scale (0.5,0.5,0.5); translate (-5.5,+4,0) 6a - make NURBS cylinder; scale (0.5,0.5,0.25); translate (0,-6.789,+2.348); rotate (37.65,0,0) 6b - duplicate cylinder from 6a; translate (0,-4.745,2.936); rotate (-5.091,0,0) 6c - duplicate cylinder from 6b; translate (0,-2.883,2.054); rotate (-46.146) 6d - make NURBS cylinder; scale (0.333,0.2664,0.333) translate (0,-1.229,2.651); rotate (23.424,0,0) 7a - used sculpt to make a dent (he's melting) on his head in the x and y directions 8a - make spotLight; scale x 3; translate (0,20,15); rotate (-50,0,0) 8b - make directionalLight; translate (0,15,-10); rotate (225,0,0) 9a - set arm textures to blinn, with fill of custom wood texture (maya default) 9b - set button textures to custom texture chrome 9c - set snowballs to phong, with fill of white, gray ambient color, and 0.2 reflectivity 9d - set plane to blinn, fill of green (did so with layered texture setting, then green) 10a - same as 9d, the perspective view mode 10b - used tumble camera tool to rotate scene to front-above-right view 10c - used tumble, zoom, and track camera tools to give peasant view of giant snowman 11a - default scene 11b - modified vertices manually, translated them to create a 3d sloping grass plane 12a - make polygonal cube; scale (2,2,5); translate (8,-5,-3) 12b - manually translated the vertex of the rectangle to reshape the polygon 12c - changed the box texture to custom texture ramp 12d - turned my ugly box into a glowing beacon of light with surface shader, with glowing white color 14a - forgot my nose texture, used custom granite texture, that I made a brighter yellow 14b - got rid of the glowing aspect of the box 14c - forgot my hand textures, used noise1 custom texture for both 14d - *extra credit* made hands into multiple element textures with white glow via surface shader 17a - make polygonal cone; scale (3,2,3); translate (8,-3,0); texture phong with fill of green - make polygonal cone; scale (2.5,1.5,2.5); translate (8,-3,0); same texture as 15a - make polygonal cone; scale (1.75,1,1.75); translate (8,-0.25); same texture as 15a - manually modified the top vertex of the tree, stretched it upwards (+Y) 17b - make polygonal cylinder; scale (0.5,1.5,0.5); translate (8,-6.5,0); texture same as arms (9a) 17c - two pencil curves; loft into surface; make texture rainbow of pride 17d - tilted nose up, to fulfill EV vertext modification requirement 18's - showing off