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Bezier | Maya I | Maya II | CSP | FFD COS424 - Maya II
Project Information: | May 06, 2003 | 08:00 MWF | Dr. Toll | COS 424 | Project #3 - Maya II | \~jwinslow\424\Maya2\index.html | Assignment Description: This assignment was designed for us to gain experience with a digitizing device to input data to a modeling package, construct a surface from input data, and learn concepts of MEL scripting. I chose to make a feeble attempt at digitizing a Sprite bottle. Defending My Code: This is not entirely my code. I borrowed some code from the default scripts provided by Dr. Toll and also from the standard NURBS curve MEL scripts distributed with their Maya 3 manual CDs. However, the majority of the digitizing data input, curve construction, and maya commands came from this scrambled brain. Rendered Scene Thumbnails:
Final Comments: As you can see, I am not the world's greatest digitizer. Between an unsteady hand, zero experience beforehand, and a pliable surface to trace, my input points were less than perfect. However, it still slightly resembles a sprite bottle, and that makes this project one of the most fun in which I have partaken. The reason there are diagonal wrinkles in the sprite bottle is because the surface is constructed by constructing a surface between two curves. So usually the starting values of the curves are not identical, which means that the point 1 on curve 1 is at a different location than point 1 on curve 2, hence the twisting effect. There are no holes in the surface, tho it appears as such in certain pictures. There are just jagged edges, that could probably be smoothed out if that were the focus of this project.
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Modified:
October 2, 2004 6:16 AM
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